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ASCEND - Tree Assets

These are the trees that I modelled for our game Ascend. Half of these follow a more traditional pipeline of branch atlases and LODs, whereas the other half are using nanite. They are generic assets and use bark textures done by my talented colleague Maxime Laporte. The leaves were sculpted in ZBrush, baked and textured in Substance Painter, and the atlases were made and baked directly in Speedtree. This process made me learn both the traditional technique of modelling trees with leaf cards, as well as the more recent way with the development of nanite in Unreal 5.

Coniferous Atlas Trees

Coniferous Atlas Trees

Leafy Nanite Trees

Leafy Nanite Trees